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	<title>Comments for Zardilann.com</title>
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	<link>http://zardilann.com</link>
	<description>Elven Librarian / Writer / Gamer</description>
	<lastBuildDate>Tue, 02 Aug 2011 00:08:17 +0000</lastBuildDate>
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		<title>Comment on The Divine Comedy by Trae</title>
		<link>http://zardilann.com/2011/07/24/the-divine-comedy/comment-page-1/#comment-107</link>
		<dc:creator>Trae</dc:creator>
		<pubDate>Tue, 02 Aug 2011 00:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=1135#comment-107</guid>
		<description>Really nice one Dave.</description>
		<content:encoded><![CDATA[<p>Really nice one Dave.</p>
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		<title>Comment on Falling, For Love by LEWIS RAMEL</title>
		<link>http://zardilann.com/2011/07/17/falling-for-love/comment-page-1/#comment-100</link>
		<dc:creator>LEWIS RAMEL</dc:creator>
		<pubDate>Fri, 22 Jul 2011 15:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=1132#comment-100</guid>
		<description>hao my name is lewis i like this</description>
		<content:encoded><![CDATA[<p>hao my name is lewis i like this</p>
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		<title>Comment on Cold Retribution by Zardilann</title>
		<link>http://zardilann.com/2011/03/27/cold-retribution/comment-page-1/#comment-80</link>
		<dc:creator>Zardilann</dc:creator>
		<pubDate>Wed, 30 Mar 2011 03:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=1039#comment-80</guid>
		<description>Thanks Ari. I don&#039;t believe you&#039;re on Facebook, which you should remedy at once!</description>
		<content:encoded><![CDATA[<p>Thanks Ari. I don&#8217;t believe you&#8217;re on Facebook, which you should remedy at once!</p>
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		<title>Comment on Cold Retribution by Ari</title>
		<link>http://zardilann.com/2011/03/27/cold-retribution/comment-page-1/#comment-79</link>
		<dc:creator>Ari</dc:creator>
		<pubDate>Tue, 29 Mar 2011 20:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=1039#comment-79</guid>
		<description>facebook what is that?... and my money is on the tree getting you... just protecting itself if you ask me! nice job though!</description>
		<content:encoded><![CDATA[<p>facebook what is that?&#8230; and my money is on the tree getting you&#8230; just protecting itself if you ask me! nice job though!</p>
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		<title>Comment on Cold Retribution by Zardilann</title>
		<link>http://zardilann.com/2011/03/27/cold-retribution/comment-page-1/#comment-78</link>
		<dc:creator>Zardilann</dc:creator>
		<pubDate>Sun, 27 Mar 2011 20:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=1039#comment-78</guid>
		<description>You&#039;d have known if you actually read on Facebook!

Check here for information on the site creation:

http://zardilann.com/2010/04/18/zardilann-com/</description>
		<content:encoded><![CDATA[<p>You&#8217;d have known if you actually read on Facebook!</p>
<p>Check here for information on the site creation:</p>
<p><a href="http://zardilann.com/2010/04/18/zardilann-com/" rel="nofollow">http://zardilann.com/2010/04/18/zardilann-com/</a></p>
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		<title>Comment on Cold Retribution by Matt</title>
		<link>http://zardilann.com/2011/03/27/cold-retribution/comment-page-1/#comment-77</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 27 Mar 2011 18:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=1039#comment-77</guid>
		<description>So... Dave is a poet eh? I never knew this. Good work! What did you use to create this site? I&#039;m taking Web Graphics and Multimedia this quarter at College and have Adobe Photoshop CS5 now. Will be getting Dreamweaver as well.</description>
		<content:encoded><![CDATA[<p>So&#8230; Dave is a poet eh? I never knew this. Good work! What did you use to create this site? I&#8217;m taking Web Graphics and Multimedia this quarter at College and have Adobe Photoshop CS5 now. Will be getting Dreamweaver as well.</p>
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		<title>Comment on RaidTalents by Spy</title>
		<link>http://zardilann.com/2010/05/11/raidtalents/comment-page-1/#comment-21</link>
		<dc:creator>Spy</dc:creator>
		<pubDate>Tue, 25 May 2010 08:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=715#comment-21</guid>
		<description>[...] is an addon for World of Warcraft, based on RaidTalents that was made on a whim while doing player vs. player one day. I had recenty experienced the [...]</description>
		<content:encoded><![CDATA[<p>[...] is an addon for World of Warcraft, based on RaidTalents that was made on a whim while doing player vs. player one day. I had recenty experienced the [...]</p>
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		<title>Comment on GuildStats by RaidTalents</title>
		<link>http://zardilann.com/2010/05/06/guildstats/comment-page-1/#comment-19</link>
		<dc:creator>RaidTalents</dc:creator>
		<pubDate>Tue, 11 May 2010 07:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=676#comment-19</guid>
		<description>[...] was never released to the public, and much like GuildStats, it only saw limited personal use. It may or may not work with the latest World of Warcraft [...]</description>
		<content:encoded><![CDATA[<p>[...] was never released to the public, and much like GuildStats, it only saw limited personal use. It may or may not work with the latest World of Warcraft [...]</p>
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		<title>Comment on You can do whatever you can imagine by Zardilann</title>
		<link>http://zardilann.com/2010/04/20/you-can-do-whatever-you-can-imagine/comment-page-1/#comment-17</link>
		<dc:creator>Zardilann</dc:creator>
		<pubDate>Wed, 21 Apr 2010 05:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=541#comment-17</guid>
		<description>Immersion is an important part of it and can go a long way accepting the flaws and limits that exists in Computer RPGs (I found Mass Effect, an offline CRPG to be rather immersive). 

The limitations of the technology is also a limitation of the design of online RPGs, as it has been quite some years since we&#039;ve seen any huge leaps in the design. At the moment it seems things are pretty stagnant, and every time a new online RPG is announced, new features and leaps in the way we do things now are promised, something that usually isn&#039;t delivered. I have hopes for ToR (scrap it and make Mass Effect online) and Blizzard&#039;s unannounced project, but I&#039;m not holding my breath. I&#039;m still expecting to get my RPG fix when I sit down and roll some physical dice.

If we were at a stage where we could replicate the holodeck or its like, I&#039;m confident that we&#039;d overcome the issue of pre-designed worlds being static and lacking agency. Millions of scenarios and outcomes would probably be predetermined or even generated in seconds to answer the user&#039;s needs due to sophisticated algorithms.</description>
		<content:encoded><![CDATA[<p>Immersion is an important part of it and can go a long way accepting the flaws and limits that exists in Computer RPGs (I found Mass Effect, an offline CRPG to be rather immersive). </p>
<p>The limitations of the technology is also a limitation of the design of online RPGs, as it has been quite some years since we&#8217;ve seen any huge leaps in the design. At the moment it seems things are pretty stagnant, and every time a new online RPG is announced, new features and leaps in the way we do things now are promised, something that usually isn&#8217;t delivered. I have hopes for ToR (scrap it and make Mass Effect online) and Blizzard&#8217;s unannounced project, but I&#8217;m not holding my breath. I&#8217;m still expecting to get my RPG fix when I sit down and roll some physical dice.</p>
<p>If we were at a stage where we could replicate the holodeck or its like, I&#8217;m confident that we&#8217;d overcome the issue of pre-designed worlds being static and lacking agency. Millions of scenarios and outcomes would probably be predetermined or even generated in seconds to answer the user&#8217;s needs due to sophisticated algorithms.</p>
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		<title>Comment on You can do whatever you can imagine by Steve (Wyv)</title>
		<link>http://zardilann.com/2010/04/20/you-can-do-whatever-you-can-imagine/comment-page-1/#comment-16</link>
		<dc:creator>Steve (Wyv)</dc:creator>
		<pubDate>Tue, 20 Apr 2010 17:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://zardilann.com/?p=541#comment-16</guid>
		<description>Your paper makes many points that I&#039;ve also observed first hand in tabletop and computer-based RPG game play, and I commend the insight.  You&#039;ve necessarily limited your discussion to considering the experiences of playing currently existing RPG platforms.  A question I&#039;d be interested in exploring is how much of the online RPG gameplay is dictated by current limitations of the technology?  Consider for example, what will be the potential gameplay experience when online gameplay overcomes current limitations and becomes more immersive, e.g., as a 3D environment (a la evolving towards the sci-fantasy of the Star Trek holodeck).  Will this free players to self identify and immerse themselves again in their characters as they did/do with tabletop RPG style play?  Or will the limitations on imagination of the designer controlled world still restrict players of online, multiplay gaming from true role play?</description>
		<content:encoded><![CDATA[<p>Your paper makes many points that I&#8217;ve also observed first hand in tabletop and computer-based RPG game play, and I commend the insight.  You&#8217;ve necessarily limited your discussion to considering the experiences of playing currently existing RPG platforms.  A question I&#8217;d be interested in exploring is how much of the online RPG gameplay is dictated by current limitations of the technology?  Consider for example, what will be the potential gameplay experience when online gameplay overcomes current limitations and becomes more immersive, e.g., as a 3D environment (a la evolving towards the sci-fantasy of the Star Trek holodeck).  Will this free players to self identify and immerse themselves again in their characters as they did/do with tabletop RPG style play?  Or will the limitations on imagination of the designer controlled world still restrict players of online, multiplay gaming from true role play?</p>
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