Mina – The Incredible Blowfish

The first full game project I was involved in, Mina – The Incredible Blowfish was created during my first semester at the IT University for a game design course. My areas of involvement included design and documentation.

Mina – The Incredible Blowfish is a casual action game that puts you in the guise of a cute and harmless fish named Mina, struggling for survival. You’re living in an aquarium with several other fish with which you will have to share food and space. In the end it comes down to the basics: “It’s survival of the fishiest”. To survive you will have to inflate and not only appear to be larger, but in effect transform into the Monster Fish, your inner demon, so you can defend your territory and feed. You can only transform when under stress and generally the other fish leave you to yourself. The clock is ticking, so what can a small fish do?

You must become the Hunted to become the Hunter.

Anger your fellow fish by biting them so that they will become annoyed and attempt to eat you, and then the fleeing starts. Dodge and run from your victims to avoid being eaten until you’ve become so stressed and scared, that you will be able to inflate and transform into the Monster Fish, but if you swim too fast they will cease the chase and you will start calming down. When you do transform you’re ready to unleash your wrath in a storm of teeth that will make the water very dangerous for your enemies, and the watery world will be yours.

Download the game

Download the design document

Download the playtesting document

Download the postmortem

Silver

A poem about a role-playing character, the assassin Silver.

Melting into shadows, serving Death and gold
Taking countless lives, they are easily sold
No one without fault, all deserving theirs
One cannot escape, when Silver he draws near
You might try resisting, although it will not help
When fighting a man, the lover of Death itself

Halloween

The thirty-first is at hand, let’s go trick or treat
What to do and where to go, horror’s what we need
We will go to scare and fright, until the morning sun
We will laugh until it’s light, then break into a run
For when it all is over, exposed to one and all
Every person they will know, we’re following evil’s call

Bedroom

Reference and render images from a 3D model of my bedroom I created for a course in 3ds Max during my third semester on the IT University.

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